Clicking the Flash Exchange link under this option tells Flash to open your web browser and load the Flash Exchange website. The last two options, ActionScript 3.0 Class and ActionScript 3.0 Interface, help programmers create reusable objects that can be used in multiple Flash projects.Įxtend. You can also create an ActionScript File (a file containing nothing but ActionScript, for use with a Flash animation) a Flash JavaScript File (used to create custom tools, panels, commands, and other features that extend Flash) or a Flash Project (useful if you’re planning a complex, multifile, multideveloper Flash production and need version control). Flash creates a document that’s just the right size and has the programming options and support for making iOS apps.įlash Lite 4 is similar to the iPhone format but works for several other handheld devices.
Use AIR for Android if you’re creating apps for Android handhelds like the Droid Razr or Samsung Galaxy.Ĭreating an iPhone or iPad app? Use the Air for iOS option. Instead of using Flash Player, these applications use AIR. This is Adobe Flash CS6.Use AIR to create desktop applications using the Adobe Integrated Runtime tools ( Meet Adobe AIR).
So whether that's on a mobile device or a desktop device running Adobe AIR, a website publishing to SWF and how to publish to HTML5 as well. In other words getting your Flash project out of Flash and into the, the great outside world. We'll have a quick conversation on Flash Layers before we get into setting up your publishing options. As well as how to get into some traditional animation inside Flash as well. I'll show you how to edit your animation sequences and also how to control your animation playback timing.
We're going to create Motion Tweened Animation and you'll also see how to work with Flash's Animation Presets as well. And then what we'll do is we'll take another bit of a turn and get into animation. And you'll see how to edit symbols and work with them inside the library as well as how to work with Symbol Instances.
You'll see the three primary symbol types, that is graphic symbols, button symbols and movie clip symbols. We're going to get into something called Symbols and Instances which really forms the foundation for what Flash is all about. And then things are going to take a bit of a turn. I'll show you how to create some custom colors and save those colors for reuse later on. We'll get into managing objects inside Flash, working with colors, gradients. Then it's going to be all about creating content, drawing objects using Flash's Drawing Tools and Shape Tools as well. We'll get into working with different Flash movies and multiple Flash Files and getting around inside those files efficiently. And then what we'll do is get into Navigating. I'll show you how to adjust some preferences and so on. We'll work with Flash Panels and we'll tour through Toolbox and we'll customize Flash Workspaces. And then what we'll do is we'll get comfortable inside the Flash interface. There's several components to Flash that I want to make sure that we understand before we move on. We're going to start off by having a conversation about Flash, understanding what Flash is and how it functions.
Before we do though I want to give you a rundown of some of the topics that we're going to address here. I'm really excited to dig into the world of Flash and Flash Development here with you.
This is Geoff Blake for VTC and I want to welcome you to our Adobe Flash CS6 Course.